Penetration Testing in Online Gaming Industry

A S, M MOHIUDDIN and DILSHAD, ARA HOSSAIN and MUNIA, ZAMAN MUMU and S M SALIM, REZA (2015) Penetration Testing in Online Gaming Industry. In: Fourth International Conference On Advances in Computing, Electronics and Electrical Technology - CEET 2015, 26-27 September, 2015, Kuala Lumpur, Malaysia.

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Abstract

Online gaming is getting quite an attention in recent times. Nevertheless, the technical marvels that feed the collective hunger of the gaming industry is need of higher security. In fact, the tournament organized by valve for Dota2 (An online game) has total prize pool over 10million dollars (more than cricket world cup). Penetration testing is widely used to audit the security protection of information. It employs the same or similar techniques to those used in a genuine attack. Penetration test at its very center aims at an “illegitimate acquisition of legitimate authorization”. This paper aims to discuss about penetration testing and how it can be used in online gaming industry to make it a safe and reliable zone for the professionals and also for the amateur players.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: Penetration testing, Ethical hacking, Security, Vulnerability, Online gaming
Depositing User: Mr. John Steve
Date Deposited: 26 Apr 2019 04:43
Last Modified: 14 May 2019 12:08
URI: http://publications.theired.org/id/eprint/1532

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